Sunday, June 24, 2012

WAR

THE WAR will start at 10am EASTERN, 3pm UK, 10pm PHILIPPINES.

**EVERYONE** is to join. If you have an ARMY number of accounts, you can choose who yo fight and who to hide.

FUTURE GENERATIONS WILL ATTEND BUT WILL DISAPPEAR LATER AS THE BATTLE ENDS.

ALL CANONS WHO HAD A PART IN THE MOVIES ARE TO JOIN.

Every students [EXCEPT SLYTHERINS] are to be in the ROR.

Death eaters are to scoot out of Hogwarts by tomorrow.

Every adult should be traveling to Hogwarsts.

The cue to start is when Harry goes meet Abefort.

Once Harry goes through the RoR, everyone is to file out to the Great Hall to have that meeting with Snape Once McGongall and Snape duel and Snape goes away. Amycus will attack and students will start dueling.

Death eaters starts gathering. MOLLY AND MCGONAGALL, start making the boundary.



HERE'S A BASIC OUTLINE OF WHAT WILL HAPPEN.


GETTING HELGA’S CUP, ESCAPING WITH DRAGON, ENTERING HOGSMEADE – 1 Day

TALKING WITH ABEFORT, RETURNING TO ROR – 1-2days

HARRY REVEALS HIMSELF TO GREAT HALL, MINERVRA SHIELDS HIM, SNAPE APPARATES OUT, AMYCUS ATTACKS – 1-2 days

[HERE, THERE SHOULD BE DUELS HAPPENING IN ALL SCENES]

NEVILLE “KILLS” SCABIOR – 1 day

LOOKING FOR DIADEM, DRACO’S SCENE – 1-2 days

ORIGINAL DULES (just this all days): 2-3 days.

RON AND HERMIONE’S COS, HARRY LOOKING FOR HELENA: 1-2 days

LAVENDER GETS KILLED BY FENRIR, FENRIR DIES, SNAPE DIES – 1-2 days

TONKS AND REMUS, FRED’S DEATH – 1-2 days 

HARRY GOES VISITS THE DEAD, TO VOLDEMORT – 1-2 days 

NEVILLE’S BIG SPEECH, AWKWARdD HUG, HARRY BACK TO LIFE – 1-2 days

HARRY AND VOLDEMORT’S BIG BATTLE, BELLATRIX’S DEATH – 1-2 days

BREAKING ELDER WAND, GET TOGETHER – 1-2 days

FUNERALS FOR THE LOST ONES – 1-2 days (Recommended to buy tissues


AFTER THAT: WE JUMP INTO 19 YEARS LATER FOR THE FUTURE GENERATIONS.

Thursday, April 26, 2012

Affiliates

HARRY POTTER RPGS


OTHER FANDOMS
Percy Jackson World  

OTHERS
Celebrity Wonderland

Affiliates [Requirements]

Do you want to become a affiliate? Tweet me at http://twitter.com/HPExtreme and ask!

You must:

- Have at least 3 members.
- Have a proper spelling/grammar RPG. I don't accept 'hay guise wassup' type of RPG
- Affiliate with me back on your site


***I accept any type of RPG to affiliate with***

Tuesday, April 10, 2012

HOW TO JOIN

1. CHOOSE A CHARACTER HERE

2. INTERVIEW/AUDITION HERE
(If you have questions, please see FAQ)

F.A.Q (Frequently Asked Questions)

What is roleplay?

Roleplay is basically like acting but through typing. For example, I could make a Draco Malfoy twitter page and act as Draco--talk like him, basically. It's really simple. You could check out the other Extremers page and scroll through their page to see how roleplay is like.

How do I join?

You choose a character from HERE and then you contact me on TWITTER about the role you want and you audition and interview with me.

Audition/Interview?

I will first interview you about the character you chose. You must know about that character in order to apply. It makes sure you will know how to be character.
To audition, you roleplay with me. The length of time it takes to audition is how well you do.

Do you accept original characters?
As of 4/26/12, yes. I am looking for 2 more muggleborn, Hufflepuff female and 3 more original muggleborn Hufflepuff, Ravenclaw, or Gryffindor.

How often do I have to be on?
You must roleplay 4 times a week (unless you notified me that you're on vacation or something).

What are Plot Fridays?
Plot Fridays are chat meetings every Friday at 5:30pm eastern. We discuss and make up plots there for the coming week(s). You are not required to attend but it is recommended that you attend once a month. Sometimes we talk about changes in the group on Plot Fridays.

Can I RP with outsiders?
No, this is RPG. It's a group for a reason. You're welcome to break character and talk to them but don't let it take over your RP. This is roleplay and outside chat are for personal accounts. 

Thursday, March 8, 2012

RULES

- Canon -- including plots and relationships [We are a LITERAL RPG]

- You are REQUIRED to have a separate twitter account.

- You CANNOT roleplay with other outsiders.

- HOGWARTS STUDENTS cannot sleep with adult characters.

- 3 Warnings before booting

- Demote (1 warning only then possible booting).

- Multiple auditions [Only for large roles]

- You are REQUIRED to log in 4 TIMES A WEEK AND ROLEPLAY [Unless you notify me you are on vacation or such] If you play a large role, it is required unless you're on vacation. I know some people have work or college, but really. Why audition for a big role and never be on? You'll only keep us back. If you know you're not going to be on a lot, then don't try out for it

- Do NOT tweet about your personal life constantly on your RP page. It gets really annoying. Once in awhile is fine but we will get annoyed if you constantly do it and you will be demoted or booted.

Monday, March 5, 2012

Attack/Healing spells

Fighting Spells

· Avada Kedavra(Killing Curse) – Causes instant death in a flash of green light, usually leaving no sign of physical damage or of the cause of death that would be detectable to a Muggle autopsy.

· Cave Inimicum- Defensive spell to keep enemies away.

· Confundo- Causes confusion. A person who is affected by this Charm is said to be Confunded

· Confringo(Blasting Curse) - Causes the target to explode.

· Conjunctivitis- A spell that affects the eyes and vision of the target.

· Crucio(Cruciatus Curse)- One of the "Unforgivable Curses," this spell causes the victim to suffer almost intolerable pain. Some victims of prolonged use of this curse have been driven insane.

· Densaugeo- Causes the victim's teeth to enlarge grotesquely.

· Deprimo- Blasts a hole through the target object.

· Diffindo- Spell that cuts something open.

· Duro- Turns the target object to stone.

· Engorgio- Spell which causes the target to swell in size.

· Evanesco- Makes something vanish (not just become invisible, but go away completely)

· Expecto Patronum-Conjures a Patronus, a silvery phantom shape, usually that of an animal, which is the embodiment of the positive thoughts of the caster. A Patronus will drive away Dementors.

· Expelliarmus- Causes opponent's weapon to fly out of his or her hand. The opponent is then said to have been Disarmed.

· Expulso- Blows up the target.

· Fiendfyre- Cursed fire, made up of flames of abnormal size and heat that can crumble fairly substantial objects to soot at a mere touch. Left burning long enough, the fire will take the shapes of gigantic fiery beasts (including serpents, chimaeras, dragons, and birds of prey) which will pursue any target humans.

· Finite- Stops a currently operating spell effect

· Homenum Revelio- Reveals human presence in the target area.

· Homorphus- A good charm to use against a werewolf. It’s exact effects are not given but it is said to ward them off.

· Impedimenta- Stops an object/person or slows it down.

· Imperio- One of the Unforgivable Curses, this spell causes the victim to be completely under the command of the caster, who can make the victim do anything the caster wishes. A victim of this spell is said to have been Imperiused.

· Incarcerous- Sends thick ropes out of thin air to wrap around someone or something.

· Incendio- Starts a fire.

· Levicorpus- Dangles the target person upside-down by the ankle in mid-air.

· Locomotor Mortis- Locks together the legs of the victim, making him or her unable to walk.

· Mobilicorpus- Moves a body.

· Morsmordre- Conjures an immense glowing skull in the sky, comprised of green sparks. There is a snake coming out of the skull's mouth.

· Obliviate- Modifies or erases portions of a person's memory.

· Obscuro- Blocks someone's vision

· Oppungo- Causes conjured creatures under the control of the caster to attack the target.

· Petrificus Totalus- Turns the entire body of the victim rigid.

· Piertotum Locomotor- A variation of the Locomotor spell, used to animate statues and armour.

· Protego- This spell creates a magical barrier that will deflect hexes thrown at the caster.

· Protego horribilis- A variation of Protego. (stronger)

· Reducto- Blasts solid objects out of the caster's path

· Relashio- Releases a jet of fiery sparks. Underwater, this spell fires a jet of boiling water.

· Sectumsempra- Cuts the target.

· Serpensortio- Causes a large serpent to burst from the end of the caster's wand.

· Silencio- Magically silences the target of the spell.

· Stupefy- Renders the target of the spell unconscious; this spell hurls a bolt of red light.





Healing Spells:


· Anapneo — spell to clear the throat of a choking victim.

· Brackium Emendo — heals brachial bones.

· Episkey — spell to treat mild to moderate injuries including split lips and broken noses.[1]

· Ferula - binds and splints fractures.

· Reparifors - heals minor magically-induced ailments like paralysis.

· Ossio Dispersimus - Removes bones.

· Tergeo — spell for clearing up dried blood from a bleeding wound, similar to the Scouring Charm.

· Vulnera Sanentur — spell used to heal deep gashes like those caused by the curse Sectumsempra



Much thanks to Shania!